User Experience (UX) Design - Plan Szkolenia

Kod kursu

uxdesign101

Czas trwania

28 godzin (zwykle 4 dni wliczając przerwy)

Wymagania

There are no specific requirements needed to attend this course.

Opis

Celem tego kursu jest poprowadzenie Cię przez podstawowe narzędzia i procesy UX, takie jak badania użytkowników, osobistości, historie użytkowników, architektura informacji, zasady projektowania wizualnego, prototypy i różnego rodzaju testy.

Ten kurs zapewni Ci kwalifikowaną wiedzę i umiejętności niezbędne do zdania egzaminu i uzyskania certyfikatu BSC w 9 obszarach nauczania

Machine Translated

Plan Szkolenia

1. GUIDING PRINCIPLES

  • Key principles of user centred design

  • Introduction of ISO9241 as an important standart in the field of usability

  • Clarify the differences between usability and user experience

  • Confidently identify user needs and goals

2. USER RESEARCH

  • State proper components of use

  • Craft methods of target audience interviewing

  • Define difference between observation and interpretation

  • Gather and analyse qualified user data

  • Develop research techniques and methods

3. ILLUSTRATING THE CONTEXT OF USE

  • Identify potential users of your product or system

  • Create your product personas, interpret their needs

  • Clarify the Hick’s Law principle of relation between number of choises of user interface and the cognitive load

  • State and manage the elements of user stories

4. MEASURING USABILITY

  • Define usability in different terms of effectiveness, efficiency and satisfaction

  • Use behavioural data to identify good and poor design ideas

  • Choose between design alternatives using a/b testing method

  • Explain the value of iterative design

5. INFORMATION ARCHITECTURE

  • Create a structured experience from disorganised information

  • Develop a proper flow between a person and a product or service

  • Organise, structure and label content, functions and features

  • Contrast an implementation model, mental model and conceptual model

6. INTERACTION DESIGN

  • Confidently describe different user interface design patterns

  • Choose the correct interactive control in a user interface design

  • Easily define the concept of progressive disclosure

  • State the difference between interaction design and an information architecture

  • Define the importance of consistency in user interface design

7. INTERACTION DESIGN

  • Create user interface designs that exploit universal principles of visual design.

  • Identify good and poor page layouts

  • Choose the correct interactive control in a user interface design

  • Improve your research insights using eye tracking methodology

8. INTERFACE PROTOTYPING

  • Choose between different types of prototyping, for e.g. paper and electronics

  • Describe the differences between prototypes and sketches

  • Identify multiple different design solutions before deciding on a specific design solution

  • Sketch paper prototypes practically

9. USABILITY EVALUATION

  • Recall Jacob Nielsen’s Usability heuristics and other usability principles

  • State the different kinds of usability evaluation

  • Record the data from usability evaluations

  • Evaluate the usability of systems by applying usability heuristics.

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