Plan Szkolenia

Introduction to Unreal Engine

  • Overview of Unreal Engine features and capabilities
  • Understanding the real-time rendering workflow
  • Key differences between 3ds Max and Unreal Engine workflows

Importing Assets from 3ds Max

  • Exporting 3D models, animations, and assets from 3ds Max
  • Importing assets into Unreal Engine
  • Optimizing asset settings and configurations for Unreal Engine

Materials and Textures in Unreal Engine

  • Introduction to Unreal Engine's material editor
  • Creating and customizing materials and textures
  • Applying shaders and special effects for realistic rendering

Lighting and Rendering in Unreal Engine

  • Setting up dynamic lighting and global illumination
  • Adjusting lighting settings for different scenarios
  • Optimizing rendering settings for real-time performance

Blueprint Visual Scripting

  • Overview of Blueprint visual scripting in Unreal Engine
  • Creating interactive behaviors and gameplay mechanics
  • Implementing user interactions and controls

Optimization Techniques

  • Optimizing assets for real-time performance
  • Level streaming and LOD techniques for efficient scene management
  • Performance profiling and optimization strategies

Real-World Projects and Case Studies

  • Exploring real-world projects and examples
  • Analyzing best practices and optimization techniques used in professional projects
  • Hands-on exercises and projects to reinforce learning

Summary and Next Steps

Wymagania

  • Proficiency in Autodesk 3ds Max for 3D modeling, animation, and rendering
  • Basic understanding of real-time rendering concepts
  • Familiarity with common file formats for 3D assets (e.g., FBX, OBJ)

Audience

  • 3D artists
  • Game developers
  • Architectural visualizers
  • VR/AR content creators
 21 godzin

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