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Course Outline

  • UX Foundations & User-Centered Discovery

  • What is UX

  • Defining UX vs. UI vs. CX; the designer’s role in product success
  • User-Centered Design (UCD) framework & human-centered design principles
  • The Double Diamond model: Discover → Define → Develop → Deliver
  • Lab 1: UX maturity audit & design thinking sprint (pair work)
  • Who Are Your Users and What Do They Need?

  • Qualitative & quantitative research methods: interviews, surveys, contextual inquiry, analytics
  • Building personas, empathy maps, and user journey maps
  • Distinguishing user needs vs. solutions; defining problem statements
  • Lab 2: Rapid persona & journey map creation using simulated or provided user data
  • UX Best Practices and How to Apply Them

  • Nielsen’s usability heuristics & modern interaction design patterns
  • Information architecture, navigation models, and content hierarchy
  • Inclusive design & WCAG accessibility fundamentals
  • Lab 3: Heuristic evaluation of an existing app/website + redesign of a broken flow
  • Layers and Components of the User Interface 

  • UI architecture: layout grids, spacing, typography, color systems, and design tokens
  • Component libraries, consistency patterns, and scalable design systems
  • Introduction to Figma/FigJam for collaborative interface design
  • Lab 4: Building a reusable UI component system & laying out a multi-screen interface
  • Prototyping, Testing & Delivery

  • Wireframing & Interactive Prototyping (90 min)

  • Low-fidelity vs. high-fidelity design: when and why to use each
  • Interaction states (empty, loading, success, error) & micro-interactions
  • Building clickable prototypes in Figma with realistic user flows
  • Lab 5: Wireframing a core user journey → prototyping in Figma with linked components
  • Usability Testing, Iteration & Handoff (90 min)

  • Conducting rapid usability tests: task-based testing & think-aloud protocol
  • Analyzing feedback, prioritizing fixes, and iterating efficiently
  • Preparing design files for developers: handoff, specs, annotations, and version control
  • Lab 6: Conduct a 30-minute usability test, synthesize findings, and update the prototype
  • Capstone Project & Portfolio Preparation (90 min)

  • End-to-end UX sprint: problem framing → research → design → test → iterate
  • Structuring a UX case study: context, process, artifacts, impact, and lessons learned
  • Peer critique, facilitator feedback, and career/portfolio development guidance
  • Capstone: Present a complete UCD workflow with research artifacts, prototype, and testing insights
  • Q&A, next steps, and resource distribution

Requirements

Prerequisites

  • Basic familiarity with digital interfaces or product design concepts
  • No coding or advanced software experience required
  • Willingness to participate in collaborative critique and rapid iteration

Audience

  • Aspiring UX designers & visual/UI designers transitioning to UX
  • Product managers, developers, researchers, and startup founders
  • Professionals seeking to apply user-centered design to digital or service-based products
 14 Hours

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