Course Outline
Introduction
- Blender vs Autodesk 3ds Max vs Cinema 4D
- Overview of Blender features and benefits
Getting Started
- Installing Blender
- Basic modeling concepts
- Navigating the UI
Editing Basics
- Types of editors
- Switching between edit and object modes
- Vertices, edges, and faces
- Editing mesh data and objects
Modeling Meshes
- Modeling modes
- Structuring meshes
- Adding primitives
- Selecting and editing meshes
- Object data, vertex groups, and custom data
- UV maps and unwrapping
- Mesh analysis and retopology
Sculpting and Painting
- Enabling selection masking
- Using the brush tool
- Shaping models in sculpt mode
- Adaptive sculpting methods
- Editing UV textures and images
Rendering 3D Scenes
- Render engines in Blender
- Eevee, cycles, and workbench
- Using cameras, light objects, and materials
- Shading nodes and color management
- Freestyle non-photorealistic (NPR) rendering
- Using layers and passes
- Rendering and previewing animations
Exporting Files
- Supported media formats
- Exporting files to Alembic
- Using the Collada module
- Exporting files as USD, SVG, and PDF
Troubleshooting
Summary and Next Steps
Requirements
- Basic computer usage experience
- Familiarity with 3D modeling
Audience
- Artists
- Game developers
- Complete beginners
Testimonials (5)
Many things. But most of all tasks.
Daniel Klosowicz - Daniel Klosowicz, BUGLO Play Sp. z o.o.
Course - 3D Modeling with Blender
understanding and assistance
Jadwiga Dudek
Course - Blender: 3D Modeling Fundamentals
Machine Translated
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
I liked the fact the all the questions we prepared beforehand were answered; also the 90 minute challenge to create a little game at the end was a good fun!
Peter Melchart - Greentube IES GmbH
Course - Unity: Developing 3D Games with C# and Javascript
1. Deep knowledge and extensive experience of the trainer 2. Accessible way of presenting material - every doubt was explained, every question answered 3. High personal culture of the trainer 4. The trainer was very direct and at the same time polite. 5. The trainer made it very easy to establish contact. After two hours of training, he became part of the team. 6. The dynamic way of conducting classes and the motivating approach from the trainer. During the classes, we were given a series of challenging tasks related to topics I did not understand before starting the training and which I had tried to solve as part of my personal interests. We performed these tasks independently, with support from the trainer. The amount and pace of solving tasks were very intensive, providing additional satisfaction. 7. The program was adapted to the needs of the group by expanding parts of the material.
Maciej Kubica - AUTODESK SP Z O O
Course - WebGL: Create an Animated 3D Application
Machine Translated