Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (5)
I learned some new things that I didn't know and also I revised basic aspects.
Jurj
Course - Advanced C++ Custom 2 days
Enjoyed the flexibility and variety of topics, the combination of trainings and exercises meant that I could apply what I'd learnt straight away. I also enjoyed the projects on the last day to bring everything together.
Luca Ricagni - Rockwell Collins UK Limited
Course - Advanced C++
The scope of knowledge that was covered. Certainly, not everything could be explained in detail, but this is probably a matter of time. The training lasts 3 days. Over these 3 days, various topics were discussed, which can be explored further after the training. The training is definitely a plus. A lot of knowledge and issues presented in an organized form.
Pawel Sitarz - Icotera sp. z o.o.
Course - C/C++ Secure Coding
Machine Translated
The details on how compiler behaves depending on to the syntax usage. The "Quiz" sections are very stimulating
Andrea Pomatto
Course - Using C++ in Embedded Systems - Applying C++11/C++14
Information provided by the instructor in the context of practical use and tools.
Grzegorz Warchol - Sopem Sp. z o.o.
Course - C++ for Embedded Systems
Machine Translated