Course Outline
Introduction
Setting up Your Development Environment
Fundamentals of C++ for Gaming
Customizing the Unreal UI
Creating Your First Project
Creating Landscapes
Blocking out Levels
Assembling a Scene
Applying Materials and Creating Special Effects
Exporting and Importing Assets for Use in the Design
Adding Post-Processing Effects
Crafting a Unique Look
Unreal's Visual Scripting Language and the Blueprint Editor
Creating Cinematics
Optimizing Performance
Packaging Your Game for Distribution
Summary and Conclusion
Requirements
- Desire to learn game development.
- Programming experience not required.
Audience
- Beginner game developers
Testimonials (5)
Enjoyed the flexibility and variety of topics, the combination of trainings and exercises meant that I could apply what I'd learnt straight away. I also enjoyed the projects on the last day to bring everything together.
Luca Ricagni - Rockwell Collins UK Limited
Course - Advanced C++
Scope of knowledge covered. Not everything was explained in depth, but that is probably a matter of time. The training lasts 3 days. During these 3 days, various topics were covered, which can be explored further after the training. The training was definitely beneficial. A lot of knowledge and topics were presented in an engaging way.
Pawel Sitarz - Icotera sp. z o.o.
Course - C/C++ Secure Coding
Machine Translated
I liked being submerged into the C++ language for 5 days - not interrupted by regular work - in a row a lot ... Personally not as experienced in C++ as my colleagues, I decided to join this course to take a deep dive. The dive triggered me hugely to learn more ... which is exactly what I wanted to achieve. I appreciated the expertise knowledge of the trainer - and that of my colleagues. The fact that topics were very quickly touched and not addressed in detail, is what I expect from an advanced course. Sometimes too quick for me to follow (but that's a known and accepted drawback from my joining this course :-)) ... but on the other hand provided me with a fairly complete overview of the subtleties of the language. Thanks a lot for presenting a course in this way! Most appreciated!!!
Jan Grauwen - Septentrio N.V.
Course - Advanced C++ Software Design
The details on how compiler behaves depending on to the syntax usage. The "Quiz" sections are very stimulating
Andrea Pomatto
Course - Using C++ in Embedded Systems - Applying C++11/C++14
Information conveyed by the instructor in the context of practical use and tools.
Grzegorz Warchol - Sopem Sp. z o.o.
Course - C++ for Embedded Systems
Machine Translated