Course Outline
Introduction
Preparing the Browser for Rendering WebGL Content
Overview of the Graphics Creation Process
Creating a 2D Static Object
Adding Color to the Object
Spinning the Object Around
Making the Object 3D
Understanding Points, Vectors, and Meshes
Transforming the Object
Adding Directional and Ambient Lighting
Adding Transparency, Texture and Reflection
Introducing other Objects
Simulating Camera Movements
Programming Vertex and Pixel Shaders
Animating the Object
Using the Mouse to Interact with the Object
Summary and Conclusion
Requirements
- JavaScript programming experience
- Familiarity with vectors and matrices is useful, but not required
- Knowledge of linear algebra (multiplication, addition matrix/vector)
- Knowledge of trigonometry (cosinus and sinus stories...)
Testimonials (2)
Understandable way of conveying knowledge. Interesting examples and exercises. Help with solving problems. Very good contact with the instructor.
Jaroslaw Madziar - AUTODESK SP Z O O
Course - WebGL: Create an Animated 3D Application
Machine Translated
1. The trainer's deep knowledge and experience 2. The material was presented in an accessible way - every doubt was explained, and every question was answered 3. The trainer's high level of personal culture 4. The trainer was very direct yet polite 5. The trainer had a remarkable ability to connect. After just two hours of training, they became part of the team 6. The dynamics of conducting the training and the trainer's motivating approach. During the session, we were given a series of challenging tasks related to topics we didn't understand before starting the training but had attempted to solve on our own. We completed these tasks independently, with the trainer's support. The quantity and pace of solving these tasks were very intense, adding extra satisfaction 7. The training program was tailored to the group's needs by expanding parts of the material
Maciej Kubica - AUTODESK SP Z O O
Course - WebGL: Create an Animated 3D Application
Machine Translated