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Course Outline
Introduction
- Overview of Roblox
- Roblox architecture
Getting Started
- Installing and creating a Roblox studio
- Understanding the parts and properties in the scene
- Colors and materials
- Publishing and playtest overview
Understanding the Basics
- Using variables and assignment
- Changing a part with a script
- Modifying a part into a patio
- Changing position, size and vector3
- Using conditional statements
- Using functions
- While do loops and break loop condition
- Using tables. lists, and key/value pairs
Building a Game
- Building game objects
- Landmines and teleporters
- Terrain editor
- Spawning objects
- Setting up a leaderboard
- 3D model design
Animations
- Using animations in games
- Using an animation editor
- Making an FPS framework teaser
Summary and Next Steps
Requirements
- Knowledge of programming
Audience
- Developers
- Programmers
14 Hours
Testimonials (2)
I like how the course is built to the needs of what we are looking to create for work.
Alexius Burris - Weatherford
Course - From 3ds Max to Unreal: Mastering Real-Time Visualization
Mr. Marek Koj spoke very clearly and at a slower pace. He shared interesting facts, various useful functions, and tips. The individual course participation format is relaxed, allowing you to focus and ask as many questions as possible.
Karol
Course - Blender: 3D Modeling Fundamentals
Machine Translated