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Course Outline
Before you launch the software - planning the training concept and writing a scenario - good practices that will facilitate further stages of development work
- What questions should you answer at the start?
Basic functions
- General overview of the interface
- Training structure – screens, scenes, masterslide templates, layers
- Available objects and their properties - details of the insert tab
- Triggers
- Object states – built-in and custom
- Editing and synchronization – working with the timeline and animations
- Player settings
- Creating tasks and exercises
- Question banks
- Variables – general outline
- Collecting test results and reporting them to the LMS
- Available types of publications
- Audio recording of training, adding subtitles
- The most common problems
- Good practice
Advanced features
- Advanced uses of variables
- Collecting feedback from training testers
- Training translations – import and export of texts
- What you can't do in Storyline (though there's a lot you can do)
- Doing what seemingly cannot be done - circumventing the system
- Useful tricks
14 Hours