Online or onsite, instructor-led live Computer Graphics training courses demonstrate through interactive discussion and hands-on practice the fundamentals of Computer Graphics.
Computer Graphics training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live Computer Graphics training can be carried out locally on customer premises in Gdynia or in NobleProg corporate training centers in Gdynia.
NobleProg -- Your Local Training Provider
Gdynia
Hotel Nadmorski, Ejsmonda 2, Gdynia, Poland, 81-409
The training room is located just 3 kilometers from the PKP/PKS Station in Gdynia, making it easily accessible for participants traveling by train or bus. Additionally, it is only 400 meters away from the bus stop, facilitating access even for those using public transportation. It is equipped with necessary training tools such as a projector, screen, and flipchart, providing comfortable conditions for both participants and the trainer.
This instructor-led training in Gdynia guides intermediate AI engineers to build and optimize neural network models using the Huawei Ascend platform and CANN toolkit. Participants will configure environments, develop applications with MindSpore, and deploy to edge or cloud settings.
This instructor-led live training in Gdynia explores Huawei's AI stack, from the CANN SDK to the MindSpore framework. It helps beginners and intermediate professionals understand how these components integrate on Ascend hardware for lifecycle management and deployment.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to use OpenACC to program heterogeneous devices and exploit their parallelism.
By the end of this training, participants will be able to:
Set up an OpenACC development environment.
Write and run a basic OpenACC program.
Annotate code with OpenACC directives and clauses.
This instructor-led training in Gdynia covers deploying and optimizing CV and NLP models using the CANN SDK for Ascend hardware. Participants will learn to convert models, integrate them into live pipelines, and enhance inference performance for real-time detection and analysis.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to learn the basics of GPU programming and the main frameworks and tools for developing GPU applications.
By the end of this training, participants will be able to: Understand the difference between CPU and GPU computing and the benefits and challenges of GPU programming.
Choose the right framework and tool for their GPU application.
Create a basic GPU program that performs vector addition using one or more of the frameworks and tools.
Use the respective APIs, languages, and libraries to query device information, allocate and deallocate device memory, copy data between host and device, launch kernels, and synchronize threads.
Use the respective memory spaces, such as global, local, constant, and private, to optimize data transfers and memory accesses.
Use the respective execution models, such as work-items, work-groups, threads, blocks, and grids, to control the parallelism.
Debug and test GPU programs using tools such as CodeXL, CUDA-GDB, CUDA-MEMCHECK, and NVIDIA Nsight.
Optimize GPU programs using techniques such as coalescing, caching, prefetching, and profiling.
This instructor-led, live training in Gdynia equips advanced developers with the skills to build, deploy, and tune custom AI operators. Participants will master CANN TIK and Apache TVM integration, enabling advanced optimization and scheduling on Huawei Ascend hardware for real-world performance.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to use different frameworks for GPU programming and compare their features, performance, and compatibility.
By the end of this training, participants will be able to:
Set up a development environment that includes OpenCL SDK, CUDA Toolkit, ROCm Platform, a device that supports OpenCL, CUDA, or ROCm, and Visual Studio Code.
Create a basic GPU program that performs vector addition using OpenCL, CUDA, and ROCm, and compare the syntax, structure, and execution of each framework.
Use the respective APIs to query device information, allocate and deallocate device memory, copy data between host and device, launch kernels, and synchronize threads.
Use the respective languages to write kernels that execute on the device and manipulate data.
Use the respective built-in functions, variables, and libraries to perform common tasks and operations.
Use the respective memory spaces, such as global, local, constant, and private, to optimize data transfers and memory accesses.
Use the respective execution models to control the threads, blocks, and grids that define the parallelism.
Debug and test GPU programs using tools such as CodeXL, CUDA-GDB, CUDA-MEMCHECK, and NVIDIA Nsight.
Optimize GPU programs using techniques such as coalescing, caching, prefetching, and profiling.
This instructor-led training in Gdynia introduces CloudMatrix for scalable AI inference. Learn to deploy, optimize, and monitor models using CANN and MindSpore. Hands-on exercises cover packaging, conversion, serving, and performance tuning for real-time and batch workloads.
This instructor-led, live training in Gdynia (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Introduction to non-destructive modelling and animation.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led, live training in Gdynia covers the core concepts and hands-on fundamentals of deploying AI models on Ascend edge devices using the CANN toolkit, helping participants build practical skills for compiling, optimizing, and managing constrained environments.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to install and use ROCm on Windows to program AMD GPUs and exploit their parallelism.
By the end of this training, participants will be able to:
Set up a development environment that includes ROCm Platform, a AMD GPU, and Visual Studio Code on Windows.
Create a basic ROCm program that performs vector addition on the GPU and retrieves the results from the GPU memory.
Use ROCm API to query device information, allocate and deallocate device memory, copy data between host and device, launch kernels, and synchronize threads.
Use HIP language to write kernels that execute on the GPU and manipulate data.
Use HIP built-in functions, variables, and libraries to perform common tasks and operations.
Use ROCm and HIP memory spaces, such as global, shared, constant, and local, to optimize data transfers and memory accesses.
Use ROCm and HIP execution models to control the threads, blocks, and grids that define the parallelism.
Debug and test ROCm and HIP programs using tools such as ROCm Debugger and ROCm Profiler.
Optimize ROCm and HIP programs using techniques such as coalescing, caching, prefetching, and profiling.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to use ROCm and HIP to program AMD GPUs and exploit their parallelism.
By the end of this training, participants will be able to:
Set up a development environment that includes ROCm Platform, a AMD GPU, and Visual Studio Code.
Create a basic ROCm program that performs vector addition on the GPU and retrieves the results from the GPU memory.
Use ROCm API to query device information, allocate and deallocate device memory, copy data between host and device, launch kernels, and synchronize threads.
Use HIP language to write kernels that execute on the GPU and manipulate data.
Use HIP built-in functions, variables, and libraries to perform common tasks and operations.
Use ROCm and HIP memory spaces, such as global, shared, constant, and local, to optimize data transfers and memory accesses.
Use ROCm and HIP execution models to control the threads, blocks, and grids that define the parallelism.
Debug and test ROCm and HIP programs using tools such as ROCm Debugger and ROCm Profiler.
Optimize ROCm and HIP programs using techniques such as coalescing, caching, prefetching, and profiling.
This instructor-led, live training in Gdynia (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models renderring.
This live training in Gdynia introduces the CANN toolkit for AI framework developers. Learn to set up environments, convert models, and deploy applications on Ascend hardware using MindSpore, TensorFlow, or PyTorch, covering the full workflow from training to inference.
Optimize AI workloads on Ascend, Biren, and Cambricon with this hands-on training in Gdynia. Learn to benchmark models, identify bottlenecks, and apply graph, kernel, and operator-level optimizations. Tune deployment pipelines to enhance throughput and latency across these leading platforms.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level graphic designers and animators who wish to learn how to create stunning animations, interactive media, and engaging web content using Adobe Animate.
By the end of this training, participants will be able to:
Navigate the Adobe Animate interface and tools.
Create and edit animations using keyframes, motion tweens, and shape tweens.
Design interactive animations and applications with ActionScript and JavaScript.
Incorporate audio and video elements into projects.
Export animations for web, video, and mobile platforms.
Optimize neural network inference performance on Ascend AI processors with this advanced, instructor-led training in Gdynia. Explore CANN's runtime architecture, leveraging the Graph Engine, TIK, and TVM for profiling, custom operator development, and memory bottleneck resolution.
Migrate CUDA applications to Chinese GPU architectures like Huawei Ascend and Biren in Gdynia. This instructor-led course guides advanced programmers through code translation and performance optimization, covering hands-on labs for porting CUDA codebases to new SDKs.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to use CUDA to program NVIDIA GPUs and exploit their parallelism.
By the end of this training, participants will be able to:
Set up a development environment that includes CUDA Toolkit, a NVIDIA GPU, and Visual Studio Code.
Create a basic CUDA program that performs vector addition on the GPU and retrieves the results from the GPU memory.
Use CUDA API to query device information, allocate and deallocate device memory, copy data between host and device, launch kernels, and synchronize threads.
Use CUDA C/C++ language to write kernels that execute on the GPU and manipulate data.
Use CUDA built-in functions, variables, and libraries to perform common tasks and operations.
Use CUDA memory spaces, such as global, shared, constant, and local, to optimize data transfers and memory accesses.
Use CUDA execution model to control the threads, blocks, and grids that define the parallelism.
Debug and test CUDA programs using tools such as CUDA-GDB, CUDA-MEMCHECK, and NVIDIA Nsight.
Optimize CUDA programs using techniques such as coalescing, caching, prefetching, and profiling.
This instructor-led, live training in Gdynia covers the fundamentals of Psdto3D101 for lenticular design. Participants will learn to create 3D, flip, morph, and motion effects, optimizing files for professional printing through interactive lectures and hands-on practical exercises.
This live training in Gdynia guides intermediate AI developers through deploying models on Ascend processors using the CANN toolkit. Learn to convert frameworks like PyTorch and TensorFlow, optimize performance, and debug issues for efficient edge and cloud inference scenarios.
This live training in Gdynia equips developers with the skills to program and optimize applications on Biren AI accelerators. Participants will learn the GPU architecture, set up the SDK, and translate CUDA code to Biren. It focuses on performance tuning and debugging techniques.
This instructor-led, live training in Gdynia (online or onsite) is aimed at artists, game developers, or complete beginners who wish to use Blender to create 3D models for interactive applications, video games, animated films, etc.
By the end of this training, participants will be able to:
Understand the principles and core concepts of 3D modeling.
Explore a variety of modes and tools for modeling and editing 3D meshes.
Learn how to create animations and visual effects with Blender.
Add curves, surfaces, metaballs, and hair particles to simulate realistic 3D motions.
Use the tools for UV mapping/unwrapping, sculpting, and painting 3D models.
Export 3D models and assets to a game engine, 3D printer, or other software.
This instructor-led live training in Gdynia equips developers with the skills to build and deploy AI models using BANGPy and Neuware on Cambricon MLUs. Participants will configure environments, develop optimized models, and integrate MLU acceleration into edge and data center applications.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level system administrators and IT professionals who wish to install, configure, manage, and troubleshoot CUDA environments.
By the end of this training, participants will be able to:
Understand the architecture, components, and capabilities of CUDA.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to intermediate-level developers who wish to use OpenCL to program heterogeneous devices and exploit their parallelism.
By the end of this training, participants will be able to:
Set up a development environment that includes OpenCL SDK, a device that supports OpenCL, and Visual Studio Code.
Create a basic OpenCL program that performs vector addition on the device and retrieves the results from the device memory.
Use OpenCL API to query device information, create contexts, command queues, buffers, kernels, and events.
Use OpenCL C language to write kernels that execute on the device and manipulate data.
Use OpenCL built-in functions, extensions, and libraries to perform common tasks and operations.
Use OpenCL host and device memory models to optimize data transfers and memory accesses.
Use OpenCL execution model to control the work-items, work-groups, and ND-ranges.
Debug and test OpenCL programs using tools such as CodeXL, Intel VTune, and NVIDIA Nsight.
Optimize OpenCL programs using techniques such as vectorization, loop unrolling, local memory, and profiling.
This instructor-led, live training in Gdynia (online or onsite) is aimed at beginner-level to advanced-level 3D design and 3D printing enthusiasts who wish to use Fusion 360 to design, simulate, and prepare models for 3D printing.
By the end of this training, participants will be able to:
Install and configure Fusion 360 for optimal performance.
Design, model, and simulate 3D objects in a unified environment.
Optimize and prepare designs for the 3D printing process.
Collaborate and share their designs using Fusion 360's cloud capabilities.
This instructor-led, live training in Gdynia (online or onsite) is aimed at C++ developers who wish to use CUDA to accelerate applications, write high-performance GPU kernels, and leverage parallel algorithm libraries for scientific computing, data processing, and machine learning workloads.
This instructor-led, live training in Gdynia (online or onsite) is aimed at C/C++ developers who wish to use CUDA to accelerate compute-intensive applications, including data processing, scientific simulations, machine learning workloads, and image processing pipelines.
This instructor-led, live training in Gdynia (online or onsite) is aimed at software developers, data analysts, and technical professionals who wish to use TensorFlow 2.x and Keras to build, train, and deploy deep learning models for computer vision, natural language processing, and multimodal applications.
Join this hands-on training in Gdynia to master FreeCAD, an open-source parametric 3D modeler. Learn to design real-world objects for construction or 3D printing, export to formats like STEP and STL, and automate workflows with Python. Perfect for designers and engineers.
This instructor-led, live training course in Gdynia covers how to program GPUs for parallel computing, how to use various platforms, how to work with the CUDA platform and its features, and how to perform various optimization techniques using CUDA. Some of the applications include deep learning, analytics, image processing and engineering applications.
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Testimonials (2)
Mr. Marek Koj spoke very clearly and at a slower pace. He shared interesting facts, various useful functions, and tips. The individual course participation format is relaxed, allowing you to focus and ask as many questions as possible.
Karol
Course - Blender: 3D Modeling Fundamentals
Machine Translated
The instructor's approach. Very friendly and with a sense of humor, while maintaining the necessary professionalism. In case of questions, the answers were always comprehensive. For me as someone with little knowledge of low-level programming, the instructor's openness helped a lot.
Michal Kwiatek - Nokia Solutions and Networks Sp. z o.o.
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