Course Outline

    Introduction What is a design pattern Elements of the pattern description Relation of design patterns to other patterns Introduction to class diagram UML Introduction to the pillars of object-oriented programming (OOP) Implementation of SOLID and GRASP principles through design patterns Construction patterns Builder Abstract Factory Factory Method Prototype Singleton Structural Patterns Adapter Decorator Facade Composite Bridge Proxy Flyweight Operational Patterns Interpreter Iterator Chain of Responsibility Responsibility Mediator Template Method Observer Visitor Memento Command State Strategy Strategy

Requirements

Knowledge of the basics of object-oriented programming in the language Ruby.

 14 Hours

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