Create an Augmented Reality (AR) Mobile Application with ARToolKit Training Course
ARToolKit is an open-source tracking library for creating Augmented Reality (AR) applications. It supports Windows, Linux, Mac, Android and iOS.
In this instructor-led, live training, participants will learn how to build an augmented reality mobile application with ARToolKit.
By the end of this training, participants will be able to:
- Develop a mobile application that overlays virtual imagery onto the real world
- Preprocess video to adjust lighting and resolve issues
- Integrate ARToolKit with third-party tools and functionality, including OpenCV, Unity, OpenSceneGraph and the mobile device's GPS, compass, and camera calibration utilities
Format of the Course
- Interactive lecture and discussion.
- Lots of exercises and practice.
- Hands-on implementation in a live-lab environment.
Course Customization Options
- The mobile application developed in this course can be target Android and/or iOS. To request your preference, please contact us to arrange.
Course Outline
Introduction
Preparing the Software and Hardware for AR
Overview of ARToolkit Features
Creating a Project
Capturing an Image
Creating 2D Content for AR
Overlaying Imagery onto a Live Background
Creating 3D Content for AR
Adjusting Lighting
Calibrating the Images
Preprocessing Video
Accessing the Mobile Device's GPS
Accessing the Mobile Device's Compass
Accessing the Mobile Device's Camera
Integrating ARToolKit with OpenCV
Integrating ARToolKit with Unity
Integrating ARToolKit with OpenSceneGraph
Troubleshooting
Summary and Conclusion
Requirements
- Programming experience in any language.
Audience
- Developers
Open Training Courses require 5+ participants.
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Testimonials (5)
Edward is an awesome facilitator
Zibusiso Ncube - Agricatural Research Council
Course - Ionic 4 and Angular for Developers
Miguel's knowledge of the subject was extensive. He made the training easy to understand and the flow was balanced; adding on to each section with new features as needed. He covered everything that was asked and answered each and every question thoroughly. It was a very pleasant experience.
Paul Coaton - SEMPCheck Services
Course - Flutter Development Bootcamp with Dart
Real-world trainer insights backed by programming experience.
Igor Firak
Course - Build Native iOS and Android Apps with Flutter
Machine Translated
1. The trainer's deep knowledge and experience 2. The material was presented in an accessible way - every doubt was explained, and every question was answered 3. The trainer's high level of personal culture 4. The trainer was very direct yet polite 5. The trainer had a remarkable ability to connect. After just two hours of training, they became part of the team 6. The dynamics of conducting the training and the trainer's motivating approach. During the session, we were given a series of challenging tasks related to topics we didn't understand before starting the training but had attempted to solve on our own. We completed these tasks independently, with the trainer's support. The quantity and pace of solving these tasks were very intense, adding extra satisfaction 7. The training program was tailored to the group's needs by expanding parts of the material
Maciej Kubica - AUTODESK SP Z O O
Course - WebGL: Create an Animated 3D Application
Machine Translated
Schematic approach to conducting classes
Andrzej Bamburski
Course - Xamarin: Build native mobile applications for Android, iOS and Windows from a single C# code base
Machine Translated
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