Online or onsite, instructor-led live Virtual Reality (VR) training courses, participants will learn how to use virtual reality in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
VR training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Koszalin onsite live Virtual Reality (VR) trainings can be carried out locally on customer premises or in NobleProg corporate training centers.
NobleProg -- Your Local Training Provider
Koszalin
Gwardia, Sportowa 34, Koszalin, Poland, 75-503
The training room is equipped with full modern amenities. It is located 3 kilometers from the city center. The facility features ample parking space for training participants, ensuring convenient access for all attendees.
SimLab Composer Ultimate is a powerful 3D visualization, rendering, and VR authoring software, while Meta Quest 3 is an advanced standalone VR headset for immersive experiences.
This instructor-led, live training (online or onsite) is aimed at beginner-level to intermediate-level professionals who wish to create 3D content in SimLab Composer and deploy it to Meta Quest 3 for immersive visualization.
By the end of this training, participants will be able to:
Model, texture, and assemble scenes using SimLab Composer Ultimate.
Export projects from SimLab into VR-ready formats.
Set up, operate, and manage Meta Quest 3 headsets effectively.
Integrate SimLab Composer content with Meta Quest 3 for practical VR use cases.
Format of the Course
Interactive lecture and discussion.
Hands-on exercises with SimLab Composer and Meta Quest 3.
Live-lab implementation and guided VR demonstrations.
Course Customization Options
This course can be adapted to focus on industry-specific VR applications (e.g., training, design review, or simulation). Please contact us to arrange.
This instructor-led, live training in Koszalin (online or onsite) is aimed at intermediate-level automation engineers who wish to use VR and AR technologies to design, develop, and implement VR/AR solutions in industrial automation contexts.
By the end of this training, participants will be able to:
Understand the basics of VR and AR technologies.
Explore the applications of VR/AR in industrial automation.
Gain hands-on experience with VR/AR tools and software.
Learn to design and develop VR/AR solutions for automation projects.
Integrate VR/AR technologies with existing automation systems.
In this instructor-led, live training in Koszalin, participants will have extensive opportunity for hands-on practice in developing VR applications. Through interactive discussions and project-based exercises, participants will steadily build their sample VR apps. By the end of this course, participants will have gained the knowledge and practice to build their own production version of a VR app to publish online.
In this instructor-led, live training in Koszalin (onsite or remote), participants will learn the basics of Virtual Reality and how to create a VR application.
By the end of this training, participants will be able to:
Understand the physical principles and different applications of Virtual Reality.
Understand the challenges in Virtual Reality.
Choose from the different platforms available for VR development.
In this instructor-led, live training in Koszalin, participants will learn how to use virtual reality (VR) in developing games as they step through hands-on exercises that tackle the different topics and components of VR game development.
By the end of this training, participants will be able to:
Hands-on implementation in a live-lab environment.
Course Customization Options
To request a customized training for this course, please contact us to arrange.
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Testimonials (1)
practical examples and troubleshooting of real problems (during creating real projects, games, etc.), I mean good practice and how the real project work looks like
Michal Orlinski - relayr sp. z o.o.
Course - VR rapid prototyping in Unity3D for architecture showcasing
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