Online or onsite, instructor-led live RealityCapture training courses demonstrate through interactive hands-on practice how to use RealityCapture to create 3D models for gaming, architecture, or other visualization projects.
RealityCapture training is available as "online live training" or "onsite live training". Online live training (aka "remote live training") is carried out by way of an interactive, remote desktop. Onsite live RealityCapture trainings in Trojmiasto can be carried out locally on customer premises or in NobleProg corporate training centers.
NobleProg -- Your Local Training Provider
Gdynia
Hotel Nadmorski, Ejsmonda 2, Gdynia, Poland, 81-409
The training room is located just 3 kilometers from the PKP/PKS Station in Gdynia, making it easily accessible for participants traveling by train or bus. Additionally, it is only 400 meters away from the bus stop, facilitating access even for those using public transportation. It is equipped with necessary training tools such as a projector, screen, and flipchart, providing comfortable conditions for both participants and the trainer.
Gdańsk
Hotel Fahrenheit, Grodzka 19, Gdańsk, Poland, 80-841
The training room is located in the very heart of the picturesque Gdansk Old Town, making the surroundings not only inspiring but also exceptionally attractive for participants. Within close proximity, you can find the railway and bus stations, facilitating arrival for those traveling by both train and bus. Additionally, the airport and port are also within reach, making this location convenient for individuals coming from distant places, both domestically and internationally.
This instructor-led, live training in Trojmiasto (online or onsite) is aimed at design engineers, architects, or video game developers who wish to use RealityCapture to create 3D models for gaming, architecture, or other visualization projects.
By the end of this training, participants will be able to:
Set up the necessary development environment to start creating 3D models with RealityCapture.
Learn how to implement the photogrammetry workflow for producing and reconstructing realistic 3D models.
Export and upload 3D models to VR and AR content platforms, such as Unreal Engine, Sketchfab, and Cesium ion.
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