Thank you for sending your enquiry! One of our team members will contact you shortly.
Thank you for sending your booking! One of our team members will contact you shortly.
Plan Szkolenia
Module 1
- Intro + References
- Basics
- Workshop Basics
- Overloading
- What can we overload, and how.
- Extra C++ Types (bool & reference)
- Workshop overloading
- OOP
- Quick introduction to Oop
- Classes
- Structs
- Access Modifiers
- Constructor
- default/delete functions
- initializer syntax / constructor initialization list
- Workshop classes
- Memory
- Classical memory interaction
- Workshop Memory
Module2
- Inheritance
- Construction
- Polymorphism
- Virtual, pure virtual, abstract, interface
- Access modifiers
- Workshop Inheritance (Shapes)
- Exceptions
- What are they
- How do they work
- What to throw and what to catch
- Workshop exceptions
- Memory exhaustion
- How it’s notified
- How to handle
- Modern Memory Management
- RAII
- Templates applied to Modern Memory Management (SmartPointer)
- Standardized C++11 SmartPointers
- Nullptr
- Workshop SmartPointers
- Namespaces
- Workshop Namespaces
Module3
- Auto
- The new auto keyword
- The new auto return syntax
- enum
- New style enums
- constexpr
- New constant expressions
- About constness
- Const and Mutable explained
- Lambdas & function objects
- Classes that act like functions
- Introduction lambda functions
- Chrono
- n introduction to the new Chrono library
Module 4
- Casting
- Standard library
- String
- Containers
- Vector (vs)
- List
- Map
- Array
- Tuple
- Initializer lists
- Iterators
- range-for syntax
- Std Algorithms
- Streams
- Miscellaneous Keywords
- static
- explicit
Module 5
- Move semantics
- Introduction to L/R values
- R-value-references applied to move semantics
- Type Traits
- Obtaining information on compile time
- Concurrency
- Introduction to C++11’s Threading, async/future and atomic types implementation
- Variadic templates - An introduction to C++11’s variadic templates
Wymagania
Minumum of 1 year experience on C++
35 godzin
Opinie uczestników (2)
jak możemy używać zastrzeżonych słów i najlepszych praktyk, które należy stosować podczas korzystania z Objet Oriented Programming. w jaki sposób możemy polegać na referencjach cpp, aby uzyskać wiedzę na pożądane tematy
Alejandro - we need to hace this group for mexico people only from Turf and compact utility
Szkolenie - Advanced C++ Software Design
Przetłumaczone przez sztuczną inteligencję
Trener zawsze rozwiewa moje wątpliwości.
David C Pascual C - we need to hace this group for mexico people only from Turf and compact utility
Szkolenie - Advanced C++ Software Design
Przetłumaczone przez sztuczną inteligencję